Richard Steffens – Technical Artist
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Tech Art Intern – GoW 4 Multiplayer
Worked on memory and performance optimization as well as fixing bugs of various DLC maps such as Dawn and Ravendown.
Random Transforms – Maya Tool
It randomizes position, rotation and scale of all selected meshes. A slight touch of randomness can give many things a more natural feel.
Randomized Asset Damage – Vertex Color Magic
Randomized damage variations of the same mesh, based on the asset's world position to define its look in the scene.
WIP: Realtime Adaptive Snow
A material function that adds adaptive snow and puddles to any base material. Controlled by an updated version of the physical sky UI.
A fully dynamic weather system to handle the transitions between different weather states. With adaptive UMG UI to control the system.
Student Team Project – Racing Game
Custom hovering-vehicle pyhsics for a futuristic racing prototype.