Bachelor Team Project – “OffLimits”
Time trial racing game, UnrealEngine4, Prototype
- Blueprint programming
- Custom vehicle movement
- User interface functionality
- VFX for vehicle and environment
- Vehicle Design
This is the second project I convinced my team to use version control. I decided to use Perforce as it is integrated into UE4 by default and handles large asset sizes pretty well. As we were a team of artists I had to teach everyone the basic principles of version control and how to apply them using Perforce.
Custom Vehicle Movement
The custom vehicle movement uses the default UE4 physics and forces. The green arrows/dots show the points at which the forces for the hovering are applied.
The length of this particle effect is directly based on the axis-value of the gamepad triggers.
A small blueprint I made for our environment artist to be able to change the visibility for all volumes of the same type at the same time.